Hexbuckler of the Astral Seas - DnD 5e. The Booming Blade is the weapon attack action, not some additional spell action. A hardcover compilation of archetypes, feats, spells, heritages, monsters, and more for Level Up: Advanced 5th Edition! Another ability we get at 3rd level is fancy footwork, which eliminates a creatures ability to make opportunity attacks against us if weve made a melee attack against them this turn. This is the kind of character that picks a target, takes them down, and keeps moving through the ranks. Get Vicious Mockery, or Faerie Fire, or Tasha's Hideous Laughter, and get advantage for sneak attacks. Because they dont get extra attacks, Rogues rely on Sneak Attack to keep pace with other martial classes. Im curious about how to utilize Booming Blade best. . Persuasion (CHA) Yes. Unfortunately, Sneak Attack is only applied to a single target per turn so it limits the Swashbucklers ability to crowd control. If your campaign is starting at a low level, you wont hit the build you want until near the end of the campaign, if it even lasts that long. 1000% yes. My only complain is that Investigation (INT) checks to detect traps are terrible and have no bonus, which sucks when you are also the scout (because Rogue.) Check out the full Mystic 5e guide here: https://www.skullsplitterdice.com/blogs/dnd/mystic-5e-guideParry, thrust, now for witty banter! Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. Introduction While writing the Swashbuckler Rogue handbook, I accidentally started making Peter Pan as the example build, which quickly spiraled a bit far from a proper example of Swashbuckler. At first level your leather armour (nerfed to AC 11 in 5th edition) plus your Dex. You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. Touch 4: The Art of Description. Glad you liked the guide! Booming blade is an action. Home. As a Swashbuckler you should have high Charisma, so a multiclass into a charisma caster like Sorc or Warlock could be fun. Take your bonus off-hand attack (just for salt) In all ways, however, you're a master of the battlefield. I mean, a 5th level swashbuckler using booming blade on a rapier is going to deal 1d8 (weapon) +3d6 (sneak) +1d8 (cantrip) for a total possible 34, with potentially another 2d8 coming in after the attack. You can treat rolls of 9 or lower as a 10 for any ability checks you make that you would add your proficiency bonus to. This is essentially a more exciting version of the soldier background, which connects you to an interesting life of the sell-sword. Fighter has a slightly higher minimum damage. I'm aiming for Swashbuckler, and I'm having a blast so far. Contact Us for more information.Copyright 2020 Arcane Eye. In this post, we will be examining the Swashbuckler rogues class features and how you can optimize your Swashbuckler rogue through choosing your race, background, ability scores, and feats. Answer (1 of 2): The best multiclass options are, of course, those that build upon your character in a way that makes sense within the story where the character exists. The goal is damage vs damage/utility. But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. A swashbuckler build would be a complete and utter failure if it was not a fantastic duelist. Duelists and pirates typically belong to this archetype. With most other characters, it can be a hard sell to include roleplaying in the midst of combat. Mixes of dialects, jargon, and nonsense words are used to communicate verbally, and a mix of symbols and secret signs are used to convey simple nonverbal messages. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if . Looking forward to getting full Swashbuckler at level 3. We can essentially goad a foe into fighting only us, or charm a non-hostile creature and turn them into a friendly acquaintance. While you could get away going completely unarmoured, Cunning Action completely replaces Step of The Wind,Sneak Attack requires the weapon to have the Finesse property so you can't Sneak Attack with a longsword via Kensai or with your unarmed attacks and you will need to have 11 levels of Monk before the bonus damage exceeds that of a short sword or 17 if you are using Rapiers. Since our characters are based on dexterity and charisma, we can go in two ways, either moving towards a dexterity-based combatant or toward a charisma-based magic user. Choose this only for a very specific build/plan. I think Rogues get a second set of expertise choices at 6th level. Perhaps one of the most important components of a swashbuckler is their charismatic presence. Plus they can climb things with their claws. That is the subclass for players who want to play a real rogue. Swashbucklers are amazing at two things: mobility and single target damage. Is that something specific? INT: Let the Wizard be the smart one, youre the stabby one. Play That Role. Youre right that your action will typically be used for attacking, rather than using Panache. Pardon me if this is a duplicate post please use this one . Deception (CHA) Of the charisma options, this is one of our least likely choices. Going for a martial focused build, well start off by grabbing up Piercer. Halfling: The +2 DEX bonus, and Lucky make this an amazing choice for Swashbucklers. Swashbucklers Fancy Footwork allows them to move away after taking a weapon attack, so you can move in, attack, and move out without provoking an opportunity attack. This sounds like a super fun build to play and RP . Acrobatics (DEX) Especially with your Elegant Maneuvers at 13th level, this skill is a must for a rogue. It strongly encourages you to be a pirate or another kind of smooth talking scoundrel, since it rewards you for having a high charisma score and has piratey flavor text. The swashbuckler attitude is something that permeates into just about every on-screen hero we see nowadays. At 3rd were picking up two features, and essentially three abilities. Theyll likely have to waste their turn full dashing to get in range, which will allow opportunity attacks and kiting possibilities. The spike damage of an assassin is nice, but tbh. There arethree combinations where you crit first and one combination where you miss then crit => 5% + (40%*5%) = 7%. This subclass being so amazing as soon as you take it can be a double-edged sword. I was confusing myself. Swashbuckler/Warlock looked cool to me as well. If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. So, yes, you could casting it, move, and dash in the same turn. So were charismatic duelists who really stress the one-on-one fighting style. My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. Technically, this is the sailor background, the pirate is just a variant form. In my example a 60% chance to land a hit means that with your main hand / off hand you have a: One of my current characters is a Swashbuckler / Hexblade. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). Hey guys I chose varient human and the sailor background. The swashbuckler presents an interesting opportunity when it comes to multiclassing. Swashbuckler/Paladin/Sorcerer seems to be very busy and lacking some focus. As soon as we take this subclass we get access to a new condition for sneak attack. You dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll. Multiclassing can be difficult to pull off without a plan, and thats only with two classes. So an multiclass away has to be worth it!Personally I think 5 lvls of Fighter is terrible for Rogue. That's without any magical abilities, either. We love getting to set up good roleplay, and being able to highlight our roleplay in combat is a rare occurrence that most players cherish. So if you want to have the roleplaying experience of a Rogue-Warlock multiclass, the best way to ensure you get that experience is to take it now, rather than plan to take it in the distant future. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. But if you are creative, there are plenty of exciting options. RELATED: The 10 Best Warlock Multiclass Combos In D&D. In particular, the combination of Hexblade warlock and Swashbuckler rogue can be lethal. Basic DPR is 10.65, sneak attack DPR is 9.56 for a total DPR of 20.21. Absolutely, Fighter/Swashbuckler sounds like a . 10. Characters (B) and (C) do not gain an additional die of sneak attack so their basic routines stay at23.07and 20.21but they also have all the additional ways of increasing their damage output. Or as a last resort. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). Choosing the variant form means that you can get away with minor crimes, and that you have a bad reputation. For a rogue, this might put us in danger. Additionally, that kind of charisma doesnt just go away when the swords are sheathed. Instead of goading them, you are literally charming them. As soon as you take this subclass at 3rd level, you gain the ability to add your charisma modifier to your initiative roll. This gives a total DPR of23.07. Ultimately though, it depends on what you are trying to get out of the character. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. Or another option to add Magic initiate to get booming blade or GFB. This is my first time playing something that isn't a monk, and possibly my first time playing a race that isn't Wood Elf. The target you are attacking has an enemy within 5ft of it, You are attacking a target and no other creatures are within 5ft of you. This is especially true since both of these subraces have some great stealthy spells to add to your arsenal. Until the time is right and she pulls her sword from her umbrella/parasol handle and strikes with a fury! Stroke of Luck: Refer to the 5e Rogue Guide. Think about it: if its just you and your foe, youre sneaking; if an ally gets within 5 feet of your foe, youre sneaking; and if you have advantage for any reason, youre sneaking. 9. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. Reliable Talent: Refer to the 5e Rogue Guide. 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